Hi, I’m Andrew.

Research engineer. Cognitive scientist. Product builder.

I build study platforms, AI tools, and immersive experiences. My background is in cognitive psychology and computer science; my work spans academic research, shipped products, and plenty of experiments.

Research engineering & technical collaboration across

  • Penn State logo

    Penn State

  • Weill Cornell Medicine logo

    Weill Cornell Medicine

  • Florida State University logo

    Florida State University

  • University of Central Florida logo

    University of Central Florida

Experience

Research Engineering (Contract)

Current

Penn State · Jun 2026–Present

  • Developing participant-facing software and data infrastructure for NIH-funded digital health research.
  • Building research data tools, automated exports, and AI-supported adherence workflows.
Next.jsSupabaseData PipelinesLLM AgentsDigital Health

Research Engineering (Contract)

Current

FSU College of Medicine · Jul 2026–Present

  • Building participant-facing software for NIH-funded intervention research.
  • Developing study pipelines and LLM-supported adherence tools.
Full-StackResearch PlatformsData PipelinesLLM Agents

Co-Founder & Research Lead

Current

Cogmi · Sep 2024–Present

  • Founded a cognitive performance platform; raised $200K, scaled to 700+ users and 6,000+ assessments across consumer, B2B, and government verticals.
  • Designed gamified cognitive micro-assessments (Stroop, N-back, task-switching) preserving psychometric validity while improving engagement.
Next.jsTypeScriptPostHogSupabaseVercelAI AgentsPsychometricsBehavioral TelemetryUX ResearchA/B TestingMachine Learning

Associate Research Fellow

Current

U.S. Army Research Institute · Oct 2023–Present

  • Designed and built a rare-target visual search task in Unreal Engine 5 to study human–AI decision-making under operational constraints.
  • Engineered a webcam-based eye-tracking system capturing real-time behavioral and biometric data for cognitive performance analysis.
Unreal EngineC++PythonEye-TrackingVRHuman FactorsMixed-MethodsComputer VisionUser InterviewsTechnical Writing
Full experience

Projects & experiments

Warhammer AR

View project & demo ↗
WebXRMeta Immersive Web SDKSpatial interaction

A virtual 40k board over a real table. Move the board into place and use terrain layouts to set up a game without measuring every position by hand.

FORK’D

View project & demo ↗
Next.jsSupabaseLLMMCPMeta Display

Import recipes from social posts and web pages, then cook with step-by-step instructions in your glasses. Talk to the assistant while your hands are busy.

Room-scale horror

View project & demo ↗
WebXRMeta Immersive Web SDKRoom sensing

An experiment in turning a real living room into a playable horror level. Exploring room geometry, occlusion, lighting, and enemy movement through the Quest browser.

AR drum visualizer

View project & demo ↗
WebXRMeta QuestSpatial interfaces

Drum notation brought into the space around a kit. A browser-based AR prototype that puts visual cues where you play.

All projects

Publications

25 peer-reviewed publications — 5 journal articles · 8 book chapters · 10 conference papers · 2 theses.

All publications

Education

  • Ph.D., Cognitive Psychology

    Florida State University · 2020 – 2024

  • M.S., Cognitive Psychology

    Florida State University · 2020 – 2023

  • B.A., Computer Science (Honors, Magna Cum Laude)

    Florida State University · 2015 – 2020

  • B.S., Psychology (Honors, Magna Cum Laude)

    Florida State University · 2015 – 2020